| MEN OF VALOR |

| OVERVIEW |
Men of Valor is a first-person cinematic shooter set in the Vietnam conflict. In addition to a story line, it also includes several multiplayer maps and a cooperative mode of play. It was developed by 2015, Inc., published by Vivendi Universal Games, and shipped October 2004 for both Xbox and PC platforms.
I was with 2015, Inc. from December 2002 until July 2004, initially working on an unannounced PS2/Xbox project. I switched to the Men of Valor project in Spring 2003 as the primary network programmer responsible for Xbox Live play, System Link play, and cooperative and multiplayer modes of game play. I also created the initial framework for our menu system, have done work on the animation system, and of course supported the team in other areas whenever possible. The Summer of 2003, my wife joined me as a programmer for Men of Valor.
Apart from working crazy hours on Men of Valor, we also found some time to play Vetrex.
| JOB HIGHLIGHTS |
I have participated in all stages of the game development process, from
early design, prototyping, to development, and alpha, beta, and gold stages.
I co-designed the following systems for the unannounced PS2 project: matinee system, physics system, save game mechanism, deferred processing, in-game
profiling, file system, and memory management.
I took a game that had seen 12 months of single player development to a state of complete multiplayer functionality with no prior experience with
Unreal or game networking. My approach for dealing with this task consisted of studying the system,
enabling basic functionality, teaching the team the necessary skills, and communicating with leads on scheduling programmers and level designers to
assist me in completing the remaining work in a timely fashion.
I was responsible for realizing all Xbox Live functionality and providing a menu system framework. Due to availability of licensed code, I was able to
demonstrate basic Xbox Live game play within two weeks and 75% of the Xbox Live functionality in a first-pass quality after an additional four
weeks, allowing us to meet extremely tight publisher deadlines.
Beyond Xbox Live and networking, my other areas of exposure includes some limited work with the animation system, DVD functionality, limited exposure
to the Unreal script interpreter (I had to deal with the Unreal struct inheritance problem), performance improvements, and of course many aspects
of the Unreal engine.
| LINKS |
Official Men of Valor web site
Vivendi Universal Games Men of Valor web site
Xbox Reviews:
GameSpot
Xbox Previews:
Team
Xbox
Beyond
Unreal
HomeLAN Federation & Alliance
Actiontrip
Jolt
Online Gaming
1up
preview by Kevin Gifford
1up
preview by Ivan Sulic
Worth
Playing
Xbox
Pro
IGN
preview by Aaron Boulding
IGN
preview by Aaron Boulding
IGN
preview by Douglass C. Perry
Game
Informer
Games
Domain
Video
Game Maniacs
GameSpot
preview by Andrew Park
GameSpot
preview by Greg Kasavin
GameSpot
preview by Jason Ocampo
GameSpy
Gamer's
Europe
Featured Sites:
IGN
GameSpot
GameSpy
Team
Xbox
Interviews:
Action
Vault Team Q&A Vietnam War Knowledge Part 1 (includes a response from me)
Action
Vault Team Q&A Vietnam
War Knowledge Part
2
Action
Vault Team Q&A Challenges
and Interesting Aspects Part 1 (includes a response from me)
Action
Vault Team Q&A Challenges and Interesting Aspects Part 2
Action
Vault Team Q&A Notable Locations
Action
Vault Protagonist Interview of John Whitmore
Action
Vault Vietnam Interview of John Whitmore and Kris Jackson
Games
Fusion interview with John Whitmore
File
Front interview with John Whitmore
Last Updated: August 06, 2007